How to roll your character/pawn in the direction it is turning (like a fighter jet)?

hey! I appreciate the response and quite honestly I needed this tutorial as well for animations on my hovercraft, like the tail, flaps, aileron etc so thank you for this. However, I have seemed to figure out the solution just using the same blueprint. If anyone is stuck in similar place as me (no pun intended :slight_smile: ), you need to figure out the X value from get rotation at spline input key and normalize it. Usually it’s a range from 0 to 1 with 0 being tangent is 0 degrees (and 1 being tangent 360 degrees). In both these cases, what it means is the spline is straight and we have to rotate the ship back to 0 using a bool check. When condition is true, do the finterp to 0.