So I wonder if there are some decent tutorials on that topic, on how to model and texture streets with edge blends to the terrain.
How to attache sidewalks to it. what I’m searching for is a NON LINEAR method, i know how it would work with modular pieces in a blocky way.
But how about long curved and wedged streets. how do you go about intersections that heave different street sizes and angels attached to it.
I’m looking for a kind of gta 5 look. I’m not trying to say that I’m trying to make anything near gta5 I’m just curious what techniques where used for all these streets and intersections.
Are they model individually and than brought together? and how come all these texture-blends don’t repeat that much while driving on a street?