# How to revent a grabbed mesh from coliding with the player (VR)

**URL:** <https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136>\
**Category:** XR Development\
**Tags:** object-picker, sphere-collision, unreal-engine, question\
**Created:** [November 28, 2020, 7:24pm UTC](https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136 "2020-11-28T19:24:05Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![jayo2j](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jayo2j](https://forums.unrealengine.com/u/jayo2j)\
**Post date:** [November 28, 2020, 7:24pm UTC](https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136/1 "2020-11-28T19:24:05Z")

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Ok, I have this VR game and to enable movement with the stick, I had to make a character object… So far all good but when I grab an object, if that object overlap my character sphere, the game try to separate the two (collision enabled) by moving me away, so If I just keep the object and place the hand on my chest, it will make me fly…

I did found a workarround by disabling the object colision when I grab it and enabling it back when I drop it but here, the object won’t collide with anything thus in case of a saber, won’t be able to hit an enemy… Is there a way to just disabled that grabbed object collision JUST FOR ME but keep it on for everything else?

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**Author:** ![Alekzs89](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Alekzs89](https://forums.unrealengine.com/u/Alekzs89)\
**Post date:** [September 28, 2023, 7:57am UTC](https://forums.unrealengine.com/t/how-to-revent-a-grabbed-mesh-from-coliding-with-the-player-vr/475136/2 "2023-09-28T07:57:28Z")

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I have the same problem. Can anyone help with this?
