# How to resolve the crouch sync

**URL:** <https://forums.unrealengine.com/t/how-to-resolve-the-crouch-sync/487901>\
**Category:** Character & Animation\
**Tags:** crouch, unreal-engine, UE4, question\
**Created:** [August 23, 2021, 10:34pm UTC](https://forums.unrealengine.com/t/how-to-resolve-the-crouch-sync/487901 "2021-08-23T22:34:14Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![KKhaless](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@KKhaless](https://forums.unrealengine.com/u/KKhaless)\
**Post date:** [August 23, 2021, 10:34pm UTC](https://forums.unrealengine.com/t/how-to-resolve-the-crouch-sync/487901/1 "2021-08-23T22:34:14Z")

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Hello guys, i’m new here with UE4, i started my project just a few days ago like a hobby, i just want my game to do some little simple stuff like:

- A run animation which i already did and it’s working perfectly
- A key to interact with various things like open/close doors, or pick up items
- A crouch animation (this is where i’m stuck at the moment)

This is how it looks before i crouch: [Imgur: The magic of the Internet](https://imgur.com/kFC4tyZ)

This is during the crouch animation (the animation it self is kinda bad, i just used a random one): [Imgur: The magic of the Internet](https://imgur.com/bNSf95H)

This is after the crouch animation, in the main client (left) just a little goes underground, while in the second client (right) half of it goes undeground: [Imgur: The magic of the Internet](https://imgur.com/ZVYBsq9)

This is the node setup i used: [Imgur: The magic of the Internet](https://imgur.com/6gxLju4)  
the ServerCrouch/Uncrouch i already marked the option run on server

(I dont know if this is relevant but…) the way i used this skeletal mesh, i just switched it from the default one here: [Imgur: The magic of the Internet](https://imgur.com/nRfNZci)

If someone can help a little it would be really helpful
