# How to reset media players and audio components

**URL:** <https://forums.unrealengine.com/t/how-to-reset-media-players-and-audio-components/488314>\
**Category:** XR Development\
**Tags:** reset, syncing, unreal-engine, question\
**Created:** [September 2, 2021, 5:58pm UTC](https://forums.unrealengine.com/t/how-to-reset-media-players-and-audio-components/488314 "2021-09-02T17:58:17Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Audio\_Wizard](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Audio\_Wizard](https://forums.unrealengine.com/u/Audio_Wizard)\
**Post date:** [September 2, 2021, 5:58pm UTC](https://forums.unrealengine.com/t/how-to-reset-media-players-and-audio-components/488314/1 "2021-09-02T17:58:17Z")

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Hi everyone,  
First off, I’m not a programmer, I specialize in video production, so sorry if I’m missing something obvious.

I’m trying to set up a VR level using the Oculus Quest 2, but I’m running into a slight issue.  
My level is just a simple box shaped room with the player spawned inside it.  
On all 4 walls there are planes, and each of them plays a looping video.

I had to add the sound components separately since I needed access to the “Focus” functionality, so that the player can only hear the sound coming from the video plane they’re facing.

Here’s where my issue lies - as the videos loop, the audio starts getting out of sync, so the fix I came up with was resetting the level every couple of minutes.  
Although this works fine in PIE, when I package it to the Quest 2 it just quits the game instead of resetting.

Is there a way I can just reset the audio components and media players every couple of minutes, instead of the whole level?  
Any other fix I could try?

Pic is from my level blueprint, where I’m calling the videos at begin play and resetting the level after 180 seconds.

Thanks in advance

 ![347867-screenshot-1.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/b/3/3/b33f54f319e703657889cc3d4e3a7834178d863f.png)

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**Author:** ![Jaco001](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Jaco001](https://forums.unrealengine.com/u/Jaco001)\
**Post date:** [September 2, 2021, 8:15pm UTC](https://forums.unrealengine.com/t/how-to-reset-media-players-and-audio-components/488314/2 "2021-09-02T20:15:42Z")

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After ‘open source’ try store it in the variable. Now you can check state each of source and fix it.
