How to replicate Payday's Loot Bag System.

You can also create a custom collision obj type that only pawns can trigger the overlap. This will negate the need to cast on the overlap event. Save some performance.

If this needs to be multiplayer ready, then there are few more steps that have to happen.

For attachment I would do Attach Actor to Component.
Loot Item is Actor, character mesh is a Component.

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