How to replicate aim offset for multiplayer?

I seem to have set up a basic multiplayer mechanic using UnrealTek’s Steam tutorial: How to Setup Steam Multiplayer in Unreal Engine 4 Blueprints - Entire Guide - YouTube

Multiplayer seems to work fine. However, the host cannot see the aim offset animation (head moving up/down) of the client, while the client can see the host’s aim offset animation. I’ve searched everywhere and the general consensus says to use a boolean to replicate specific animations/poses. However, the aim offset animation uses multiple separate poses and blends them depending on the person’s angle they are looking at, so I do not see how exactly a boolean would work, since it would not pass the angle. I know I am not being clear and more or less don’t really know what I am doing, but my question is pretty much how should I go about replicating aim offsets and blend spaces so everyone could see each other’s correct pose. Thank you!