# How to repeat a spatial unit in a memory efficient way?

**URL:** <https://forums.unrealengine.com/t/how-to-repeat-a-spatial-unit-in-a-memory-efficient-way/409088>\
**Category:** Asset Creation\
**Tags:** memory-usage, unreal-engine, memory, cube, staticmesh, question\
**Created:** [November 8, 2017, 6:38pm UTC](https://forums.unrealengine.com/t/how-to-repeat-a-spatial-unit-in-a-memory-efficient-way/409088 "2017-11-08T18:38:53Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![stankela666](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/stankela666/32/696685_2.png) [@stankela666](https://forums.unrealengine.com/u/stankela666)\
**Post date:** [November 8, 2017, 6:38pm UTC](https://forums.unrealengine.com/t/how-to-repeat-a-spatial-unit-in-a-memory-efficient-way/409088/1 "2017-11-08T18:38:53Z")

</div>

Hi guys!  
I need this spacial unit to be repeated a looot of times during the game, with just the video changing.

 ![219516-9.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/8/c/d8cc1de865835c19824e263f3bc59a3284879c04.png)

 ![219517-1111.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/8/4/7/847b257e1235a5f6a3e8aa70eaa2b50877042234.png)

When I selected all the meshes that make it and make a BlueprintClass out of it, they all disappear.  
When I start making a new BlueprintClass with those elements, I can’t make it that way - I can only add StaticMeshes and Cubes that can be resized ONLY through scaling, which means the materials get stretched (during scaling). Also, I can only add Additive, and not Subtractive cubes/meshes.

So: how can this spatial composition be repeated through game without using separate memory every time?

I have also thought making this space a Sublevel, but I haven’t found a way to repeat a Sublevel inside the same Persistent level.
