In Unity3d I can create 2 cameras, and I can set “depth” parameter for both.
I have 2 cameras: GameCamera with depth=0 and HUDCamera with depth=1,
so after GameCamera draw will be finished, HUDCamera will draw their content in the same Viewport.
How it could be realized in UE4?
//It is not about HUD, it’s about drawing from multiple cameras.
//Sorry for my english.