# How to remove the physics simulation accumulation?

**URL:** <https://forums.unrealengine.com/t/how-to-remove-the-physics-simulation-accumulation/2667139>\
**Category:** Blueprint\
**Tags:** simulate-physics, unreal-engine, acceleration, Physics, question\
**Created:** [October 21, 2025, 9:09am UTC](https://forums.unrealengine.com/t/how-to-remove-the-physics-simulation-accumulation/2667139 "2025-10-21T09:09:04Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![Extrahdmi](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Extrahdmi](https://forums.unrealengine.com/u/Extrahdmi)\
**Post date:** [October 21, 2025, 9:09am UTC](https://forums.unrealengine.com/t/how-to-remove-the-physics-simulation-accumulation/2667139/1 "2025-10-21T09:09:04Z")

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I’m having trouble with physical hits accumulating and things flying away. This is especially likely to occur when there are multiple hits in succession when the frame rate drops.

I have set up substeps, but it doesn’t seem to have much effect. And i tried measuring the linear velocity and stopping the simulation if it exceeded a threshold, but this only resulted in teleportation-like behavior and was not a fundamental solution. Linear damping also affects normal physics simulations, so i don’t want to set it.

Is there a setting that prevents the acceleration from accumulating beyond a certain level?
