# How to remove the black stuff on characters like paragon?

**URL:** <https://forums.unrealengine.com/t/how-to-remove-the-black-stuff-on-characters-like-paragon/1959000>\
**Category:** Blueprint\
**Tags:** unreal-engine, question\
**Created:** [August 2, 2024, 5:12am UTC](https://forums.unrealengine.com/t/how-to-remove-the-black-stuff-on-characters-like-paragon/1959000 "2024-08-02T05:12:01Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [August 2, 2024, 6:50am UTC](https://forums.unrealengine.com/t/how-to-remove-the-black-stuff-on-characters-like-paragon/1959000/2 "2024-08-02T06:50:30Z")

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Take a look at this

> [@Lingering shadows that stick to the ground after movement - how to resolve?](https://forums.unrealengine.com/t/lingering-shadows-that-stick-to-the-ground-after-movement-how-to-resolve/794898):
>
> [1] Whenever I have a niagra effect finish, it leaves a shadow behind like its burnt into the world. Refer to animated gif, you can see the shadow remain after the firing animation completes. This burnt in shadow lasts until I zoom in, after which the artifact corrects itself and goes away until I shoot again. How does one correct this graphical issue with niagra fx? (or if its not just pertaining to niagra, in general?) EDIT: This is not a niagara issue, this is a virtual shadow map issue…

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