How to remove seem with normal map on epics infiltrator skin material?

I have seems on my normal mapped character near where the uv edges end on epics skin shader… why? How can i remove them? they dont appear on the normal map with a regular shader…

Nevermind… it was the use skin oil noise option…

Make sure your normal map has normal map compression applied

It does, the material just had extra tiling specularity modifiers that dont work out so well when a uv ends somewhere… since its just a repeating texture and not something that goes along with my uvs.