I am getting warnings and errors when recording audio in-game related to PCM data. I am using a Blueprint project and probably can’t change the code like you did. I am wondering if your solution is related to my errors and if there is some work-around.
Warning: LPCM data failed to load for sound SoundWave /Game/Audio/RecordedSoundWaves/test.test
Warning: Can’t cook SoundWave /Game/Audio/RecordedSoundWaves/test.test because there is no source LPCM data
Failed to retrieve compressed data for format BINKA and soundwave /Game/Audio/RecordedSoundWaves/test.test.
Failed to build BINKA derived data for /Game/Audio/RecordedSoundWaves/test.test
LogAudioDerivedData: Display: No streamed audio chunks found!
Warning: Failed to seek decoder input during initialization: (format:BINKA) for wave (package:/Game/Audio/RecordedSoundWaves/test) to time ‘0.000000’
Error: Failed to find codec (format:BINKA) for wave