# How to reference a child actor?

**URL:** <https://forums.unrealengine.com/t/how-to-reference-a-child-actor/664463>\
**Category:** Blueprint\
**Tags:** unreal-engine, UE4, UE4-27, Blueprint, question\
**Created:** [October 7, 2022, 4:49pm UTC](https://forums.unrealengine.com/t/how-to-reference-a-child-actor/664463 "2022-10-07T16:49:15Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![anonymous\_user\_291a450b](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_291a450b](https://forums.unrealengine.com/u/anonymous_user_291a450b)\
**Post date:** [October 7, 2022, 4:49pm UTC](https://forums.unrealengine.com/t/how-to-reference-a-child-actor/664463/1 "2022-10-07T16:49:16Z")

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Hello again all! I’m wondering how to reference a child blueprint. I saw a thread on how to do it but i’m still not understanding how they got a child variable from the parent blueprint, or how they dropped a reference to the child component. I’m trying to change

[Actor reference from child actor component - Programming & Scripting / Blueprint - Unreal Engine Forums](https://forums.unrealengine.com/t/actor-reference-from-child-actor-component/326098)

I’m trying to change an element in an array but i want it to be from a child object

 ![Forum Picture6](https://d3kjluh73b9h9o.cloudfront.net/original/4X/9/5/1/9517cd67a57811c775f258891b86484e14f66dd0.jpeg)

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**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [October 7, 2022, 6:18pm UTC](https://forums.unrealengine.com/t/how-to-reference-a-child-actor/664463/2 "2022-10-07T18:18:55Z")

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Basically pull a thread off and use ‘get child actor’ followed by casting to the blueprint type.
