# How to reduce the water level on Z-axis?

**URL:** <https://forums.unrealengine.com/t/how-to-reduce-the-water-level-on-z-axis/478057>\
**Category:** World Creation\
**Tags:** Water, height, unreal-engine, level, question\
**Created:** [January 31, 2021, 5:39pm UTC](https://forums.unrealengine.com/t/how-to-reduce-the-water-level-on-z-axis/478057 "2021-01-31T17:39:27Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![jRoogles](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@jRoogles](https://forums.unrealengine.com/u/jRoogles)\
**Post date:** [July 25, 2022, 7:32pm UTC](https://forums.unrealengine.com/t/how-to-reduce-the-water-level-on-z-axis/478057/3 "2022-07-25T19:32:27Z")

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If you are referring to the official Water plugin for UE, you have to open the material for the water (ie. “Water\_Material\_Lake”) and enable the **UseFixedZ** parameter. This will allow you to manually adjust the Z axis of the water actor in your level.

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