# How to recreate a CDO on demand?

**URL:** <https://forums.unrealengine.com/t/how-to-recreate-a-cdo-on-demand/329540>\
**Category:** Blueprint\
**Tags:** cdo, unreal-engine, Blueprint, question, CPP\
**Created:** [August 22, 2015, 6:54am UTC](https://forums.unrealengine.com/t/how-to-recreate-a-cdo-on-demand/329540 "2015-08-22T06:54:11Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![Algorithman](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Algorithman](https://forums.unrealengine.com/u/Algorithman)\
**Post date:** [August 22, 2015, 6:54am UTC](https://forums.unrealengine.com/t/how-to-recreate-a-cdo-on-demand/329540/1 "2015-08-22T06:54:11Z")

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I’m working on a plugin and i need to recreate the CDO of a BlueprintGeneratedClass. How can i do this? (I dont know yet if i have to do this for the SKEL’s too, because the editor breaks atm)

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**Author:** ![anonymous\_user\_8fedb731](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_8fedb731](https://forums.unrealengine.com/u/anonymous_user_8fedb731)\
**Post date:** [December 12, 2017, 7:44am UTC](https://forums.unrealengine.com/t/how-to-recreate-a-cdo-on-demand/329540/2 "2017-12-12T07:44:38Z")

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Have you known how to solve this? I want to know too
