Sorry for my long lag replying. I was trying rawinput and gameinput in my project and couldn’t get either one to work. Then I built a simple project from scratch and rawinput started to work. Still couldn’t get rawinput to work in my original project though, even after double checking the settings between the simple project (working) and full project (not working).
After a lot of banging my head on the table, it appears that having some of the gameinput related plugins turned on causes rawinput not to work. So now I have rawinput working.
I was never able to get Gameinput plugin for windows to work, even after (I think) correctly installing the GDK. Maybe having rawinput and gameinput plugins installed at the same time breaks both of them? I haven’t gone back and retested the gameinput plugin with rawinput disabled yet.
Is there a simple demo project for “Gameinput for windows” I can use to test my installation?
In any case, I eventually want to ship a UE5 game and/or a fortnight game that will use a thrustmaster style HOTAS joystick on PC. What would you recommend as a setup that will allow an end-user to configure the game for whatever joystick they have?