How to put animation from a pack, to an identical skeleton from a different pack?

If there were differences, you’d have to retarget them, but since they are entirely identical, you should be able to assign the animations a new skeleton.

This is not editable by default, but you should be able to use a workaround by right-clicking on the relevant animations, going to “Asset Actions” and “edit via the property matrix”.
In there should be a field for the skeleton that can be changed.

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