How to put animation from a pack, to an identical skeleton from a different pack?

Hi. So when I try to use an animation from a pack I download and put it in a sequencer in the state machine, I get “incompatible skeleton”. While it’s true that the actor’s skeleton comes from a different package, they are both the identical UE 4 skeleton.

How do I solve this? Thanks in advance.

If there were differences, you’d have to retarget them, but since they are entirely identical, you should be able to assign the animations a new skeleton.

This is not editable by default, but you should be able to use a workaround by right-clicking on the relevant animations, going to “Asset Actions” and “edit via the property matrix”.
In there should be a field for the skeleton that can be changed.

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