How to produce UE4Game's static libraries?


In a binary distribution of UE4 there are a lot of *.a files in “Epic Games\4.10\Engine\Binaries\Android”.
Would you advise how to produce this libraries when building UE4 from source?

When I build UE4Game Android Development there is only is produced.
I’ve tried to build with Windows and Linux, the results are same. There are no *.a files in Binaries\Android.


Just want to add some details.

I use source distribution to build Android projects on Linux host. The only problem now is that -rocket builds fails because of mentioned static libs. Without -rocket flag everything works fine but take a lot of time to compile UE4Game dependencies for each build attempt.

Hi , Have you fixed this issue? I have the same question about this.