Thank you. Currently I don’t have the animations at hand so I decided to just not allow the player to run the weapon into wall - when I create a box component around my weapon, though, and I set it to block all except for pawn, it doesn’t change anything and it’s still possible to run into the wall with the gun… Why?
Could someone please help me and say how to make the weapon unable to penetrate the wall? I tried creating different shapes around it and using all possible collision settings for them but it goes through the wall anyway when we’re close.