How to prevent Third Person Character from rotating towards input axis?

The title says it all.

I.E. when you press A or D whilst controlling the ThirdPersonCharacter, it automatically wants to rotate the character towards the directional axis A and D relate to. So in this case that would be Left or Right. I’m currently having this interfere with what I’m trying to do and it causes some jittery camera movements when mixed with my custom setup.

Any help would be appreciated, thanks. :slight_smile:

try this:
on character movment -> untick “Orient rotation to movement”
on character movement -> tick “use controller desired rotation”
on your character pawn -> tick “Use controller rotation yaw”

Thank you very much, this fixed it. :):slight_smile: