# How to prevent the player from clipping through static meshes?

**URL:** <https://forums.unrealengine.com/t/how-to-prevent-the-player-from-clipping-through-static-meshes/2560197>\
**Category:** Blueprint\
**Tags:** unreal-engine, Collision, Blueprint, question\
**Created:** [June 16, 2025, 12:24pm UTC](https://forums.unrealengine.com/t/how-to-prevent-the-player-from-clipping-through-static-meshes/2560197 "2025-06-16T12:24:33Z")\
**Posts on this page:** 1\
**Showing post:** 2

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**Author:** ![gh0stfase1](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/gh0stfase1/32/1194639_2.png) [@gh0stfase1](https://forums.unrealengine.com/u/gh0stfase1)\
**Post date:** [June 16, 2025, 1:40pm UTC](https://forums.unrealengine.com/t/how-to-prevent-the-player-from-clipping-through-static-meshes/2560197/2 "2025-06-16T13:40:01Z")

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Is DoCollisionTest checked on the spring arm component?

Also, this thread has some ideas on the topic if you haven’t seen it already [Spring Arm Problem - Development / Programming & Scripting - Epic Developer Community Forums (unrealengine.com)](https://forums.unrealengine.com/t/spring-arm-problem/745457/12)

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