# How to prevent F9 from taking screenshot in packaged game?

**URL:** <https://forums.unrealengine.com/t/how-to-prevent-f9-from-taking-screenshot-in-packaged-game/355077>\
**Category:** Platform & Builds\
**Tags:** unreal-engine, Packaging, question\
**Created:** [April 22, 2016, 1:17pm UTC](https://forums.unrealengine.com/t/how-to-prevent-f9-from-taking-screenshot-in-packaged-game/355077 "2016-04-22T13:17:33Z")\
**Posts on this page:** 5\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_10f3a621](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_10f3a621](https://forums.unrealengine.com/u/anonymous_user_10f3a621)\
**Post date:** [April 22, 2016, 1:17pm UTC](https://forums.unrealengine.com/t/how-to-prevent-f9-from-taking-screenshot-in-packaged-game/355077/1 "2016-04-22T13:17:33Z")

</div>

I have F9 mapped to a save game menu in my Windows 64 game. UE however also maps F9 to a screen shot function in packaged games. So now whenever I open my save game menu I also get a nice screen shot of it. This may sound cool but it really isn’t. So how do I make the F9 screen shot go away and have it only open my menu?

I have tried putting this:  
-DebugExecBindings=(Key=F9,Command=“shot”)

into DefaultInput.ini but no luck with that.

I have also tried going into project preferences and setting screen shot to Shift-F9, then repackage, but no luck with that either.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [April 27, 2016, 3:33pm UTC](https://forums.unrealengine.com/t/how-to-prevent-f9-from-taking-screenshot-in-packaged-game/355077/2 "2016-04-27T15:33:00Z")

</div>

Hi antsonthetree,

Do you have the event for F9 set to consume input? This should prevent the editor from registering the command as a screenshot.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_10f3a621](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_10f3a621](https://forums.unrealengine.com/u/anonymous_user_10f3a621)\
**Post date:** [April 27, 2016, 4:16pm UTC](https://forums.unrealengine.com/t/how-to-prevent-f9-from-taking-screenshot-in-packaged-game/355077/3 "2016-04-27T16:16:58Z")

</div>

Yep. It’s set to consume input and override parent binding. Thanks for replying.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_b9532c9a](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_b9532c9a](https://forums.unrealengine.com/u/anonymous_user_b9532c9a)\
**Post date:** [April 27, 2016, 6:39pm UTC](https://forums.unrealengine.com/t/how-to-prevent-f9-from-taking-screenshot-in-packaged-game/355077/4 "2016-04-27T18:39:19Z")

</div>

Hi antsonthetree,

I was able to reproduce this on my end and have entered a bug report, UE-30023, to be assessed by the development staff.

---

<div class="post-metadata">

**Author:** ![Bizow](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/bizow/32/88715_2.png) [@Bizow](https://forums.unrealengine.com/u/Bizow)\
**Post date:** [September 19, 2021, 2:55am UTC](https://forums.unrealengine.com/t/how-to-prevent-f9-from-taking-screenshot-in-packaged-game/355077/5 "2021-09-19T02:55:25Z")

</div>

So what is the solution to this? I see [UE-30023](https://issues.unrealengine.com/issue/UE-30023) says “Won’t Fix” but I have played other UE games and they do not have this behavior.
