# How to prepare a custom build of the editor for artists?

**URL:** <https://forums.unrealengine.com/t/how-to-prepare-a-custom-build-of-the-editor-for-artists/272650>\
**Category:** C++\
**Tags:** unreal-engine, Engine-Source-Code, GitHub, UE5-0, UE4-27, question\
**Created:** [January 15, 2022, 1:43pm UTC](https://forums.unrealengine.com/t/how-to-prepare-a-custom-build-of-the-editor-for-artists/272650 "2022-01-15T13:43:22Z")\
**Posts on this page:** 1\
**Showing post:** 8

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**Author:** ![L1v3i](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@L1v3i](https://forums.unrealengine.com/u/L1v3i)\
**Post date:** [January 16, 2022, 8:25pm UTC](https://forums.unrealengine.com/t/how-to-prepare-a-custom-build-of-the-editor-for-artists/272650/8 "2022-01-16T20:25:10Z")

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I think you want to create a binary build from your source customization. If that’s the case, this might help

> [@\[TOOL\] Create your own binary build for your team](https://forums.unrealengine.com/t/tool-create-your-own-binary-build-for-your-team/81421):
>
> I just made a small app that can help you build binary version of UE4 from source build. [[Unreal Binary Builder - What is it?] ](https://www.youtube.com/watch?v=fuvvBMrWX8s) https://raw.githubusercontent.com/ryanjon2040/UE4-Binary-Builder/master/Documentation/Screenshot\_1.png https://raw.githubusercontent.com/ryanjon2040/UE4-Binary-Builder/master/Documentation/Screenshot\_2.PNG https://raw.githubusercontent.com/ryanjon2040/UE4-Binary-Builder/master/Documentation/Screenshot\_4.PNG Download (with source): [Unreal Binary Builder v…](https://www.buymeacoffee.com/ryanjon2040/unreal-binary-builder-v3-0-released)

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