# How to predict projectile bounce?

**URL:** <https://forums.unrealengine.com/t/how-to-predict-projectile-bounce/318753>\
**Category:** World Creation\
**Tags:** bounce, unreal-engine, projectile, question\
**Created:** [May 15, 2015, 5:54pm UTC](https://forums.unrealengine.com/t/how-to-predict-projectile-bounce/318753 "2015-05-15T17:54:54Z")\
**Posts on this page:** 1\
**Showing post:** 3

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**Author:** ![InterSlayer](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@InterSlayer](https://forums.unrealengine.com/u/InterSlayer)\
**Post date:** [May 19, 2015, 9:41pm UTC](https://forums.unrealengine.com/t/how-to-predict-projectile-bounce/318753/3 "2015-05-19T21:41:49Z")

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I was able to calculate projectile paths using above + DrawDebugLine. My specific circumstance was 2D in 3D space, and assume it would work just as well for full 3D bouncing.

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