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How to Post-process make ignore volumetric clouds?

When I create a night starry sky via “post-processing material” the stars textures are displayed over volumetric clouds. Who knows a way how to Post-process make ignore volumetric clouds? I need to the clouds be displayed without the post-processing effect.

I don’t have an answer to your question specifically but if it were me I would make the stars from a skydome, not as a post process… Using a post process seems really slow as you’d be paying the cost even when the sky isn’t visible.