How to Post-process make ignore volumetric clouds?

When I create a night starry sky via “post-processing material” the stars textures are displayed over volumetric clouds. Who knows a way how to Post-process make ignore volumetric clouds? I need to the clouds be displayed without the post-processing effect.

I don’t have an answer to your question specifically but if it were me I would make the stars from a skydome, not as a post process… Using a post process seems really slow as you’d be paying the cost even when the sky isn’t visible.

Did you find an answer? I’m also looking to make my volumetric clouds ignore post-process effects. The Volumetric Clouds don’t seem to have any Custom Depth or Stencil options, which is how I’m currently excluding some things from the Post Process Effects.