How to possess two pawns using one player controller?

I wanna have the mesh on the side rotate around when pressing the Left or Right keys and also have the top mesh rotate Up and Around when i press the Up or Down keys.

You do not posses those meshes in this case. Just posses camera pawn (create pawn that is only camera).

Then create actor that has those 2 meshes.
Make function in that actor that reads rotator, and applies for eg yaw to to mesh roll to side mesh.

Then get all actors of class (and your 2 meshes actor here), cast to that class, call rotate function you just created.

Thanks I had a feeling that this was a simple fix,I just wasn’t seeing it. And plus i’m terrible at Blueprint Lol