# How to plot points from a data table using a particle system

**URL:** <https://forums.unrealengine.com/t/how-to-plot-points-from-a-data-table-using-a-particle-system/420503>\
**Category:** FX\
**Tags:** particle-systems, table, unreal-engine, point-cloud, UE4, question\
**Created:** [March 22, 2018, 12:44am UTC](https://forums.unrealengine.com/t/how-to-plot-points-from-a-data-table-using-a-particle-system/420503 "2018-03-22T00:44:06Z")\
**Posts on this page:** 1\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_ee39f324](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_ee39f324](https://forums.unrealengine.com/u/anonymous_user_ee39f324)\
**Post date:** [March 22, 2018, 12:44am UTC](https://forums.unrealengine.com/t/how-to-plot-points-from-a-data-table-using-a-particle-system/420503/1 "2018-03-22T00:44:06Z")

</div>

I have imported a csv file into unreal. And now have a data table. The data table has x,y,z coordinates. I want to make it so that a particle system reads the data and creates a sprite at a location for each row in the data table. I currently have a blueprint that spawns an emitter for each row. But this is very slow with larger data sets. And I would like to spawn these sprites within the particle subsystem.

I’m open to more optimized solutions then using a data table if possible.

Note: I do realize there is a similar question posted, but I did not find the information understandable or helpful in my case.
