# how to play matinee clicking on blueprint actor?

**URL:** <https://forums.unrealengine.com/t/how-to-play-matinee-clicking-on-blueprint-actor/50072>\
**Category:** Blueprint\
**Tags:** unreal-engine\
**Created:** [December 15, 2015, 12:58pm UTC](https://forums.unrealengine.com/t/how-to-play-matinee-clicking-on-blueprint-actor/50072 "2015-12-15T12:58:00Z")\
**Posts on this page:** 1\
**Showing post:** 7

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**Author:** ![Nawrot](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nawrot/32/618260_2.png) [@Nawrot](https://forums.unrealengine.com/u/Nawrot)\
**Post date:** [December 15, 2015, 4:55pm UTC](https://forums.unrealengine.com/t/how-to-play-matinee-clicking-on-blueprint-actor/50072/7 "2015-12-15T16:55:37Z")

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Split your task into 2 separate, tackle with single problem at once, not both together.

First get mouse to work and get your click results:

Whole documentation how to enable mouse interface:

> **[Mouse Interface](https://docs.unrealengine.com/4.27/en-US/Resources/ContentExamples/MouseInterface/)**
>
> An overview and breakdown of the Mouse Interaction.

When it works you need to use node “get hit result under cursor”. Then you break result blue node, and check what actor type you clicked on. Hint: you can also check what physical material you clicked, this can be used to “mark” actors that should respond to clicking (if you do not want to create separate blueprints for those actors).

Second part is playing matinee:

Creating matinee tutorial:

> **[A new, community-hosted Unreal Engine Wiki](https://forums.unrealengine.com/t/a-new-community-hosted-unreal-engine-wiki/141494)**
>
> After over a year in maintenance mode, the official Unreal Engine Wiki is now permanently offline. These resources now live on a new community-run Unreal Engine Community Wiki — ue4community.wiki! You will be able to find content from the official...

I think you can play matinee only from player pawn/controller (not quite sure here). So make matinee and then function to play it that you can call later.  
When you can play matinee, it is time to make it all work together.

Easiest way is when you detect clicking in player controller (or pawn). Then You either check actor class or use that physical material trick. When actor class (or phys material) matches you play matinee.

Also you want to do UMG button, so watch this UMG tutorial: [https://www.youtube.com/watch?v=yua1KSjJDdY](https://www.youtube.com/watch?v=yua1KSjJDdY)  
But first make everything working without UMG.

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