How to place a mountain (mesh) on top of an Unreal Engine landscape?


so I modeled a mountain in blender (because it contains a cave system) and I want to add it on top of my Unreal Engine landscape. What would be the best way to place it as seamless as possible (since the terrain is of course not perfectly flat)?

Should I sink the mountain a bit inside the terrain or would it be better to create the whole terrain using a 3D software as well (which would lead me to the problem of having to place this terrain in my open world as well)?

Thanks in advance!

Just turn mesh collision off and jam it right in there! :slight_smile:

I’m assuming you’re talking about distance mountains, not close up?