How to permanently change the pivot of a static mesh?

Thank you scottunreal!
I didn’t know that tool existed in the Modelling Editing Mode. That worked like a charm and works with blueprint scripts as well. Thumbs up!

To anyone who wants to get the full answer in one place (I’m using UE5):

  1. Go to Edit → Plugins and search for Modelling Tools Editor Mode
  2. activate Modelling Tools Editor Mode and restart Unreal.
  3. A new icon appears in your top toolbar, it looks like this: (in blue)

  1. Scroll down the new tray that folds out and look for Pivot under Transform. (make sure you have an object selected otherwise its all greyed out)

Pivot

  1. Use the gizmo to edit the objects pivot to your hearts content. Remember to press Accept when done.

I don’t know how this forum works or if my images uploads well enough. Apologies if they don’t.
Happy Unrealing!

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