# How to pause or idle an animation?

**URL:** <https://forums.unrealengine.com/t/how-to-pause-or-idle-an-animation/287277>\
**Category:** Character & Animation\
**Tags:** unreal-engine, door, pause, question\
**Created:** [July 3, 2014, 12:30am UTC](https://forums.unrealengine.com/t/how-to-pause-or-idle-an-animation/287277 "2014-07-03T00:30:16Z")\
**Posts on this page:** 1\
**Showing post:** 4

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**Author:** ![anonymous\_user\_33800a51](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_33800a51](https://forums.unrealengine.com/u/anonymous_user_33800a51)\
**Post date:** [July 5, 2014, 7:23pm UTC](https://forums.unrealengine.com/t/how-to-pause-or-idle-an-animation/287277/4 "2014-07-05T19:23:18Z")

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Hey Angelocracy,

You can open a door very simply by using Blueprints, or using Matinee and Blueprints. Unless you’re doing something much more complicated with door’s motion, there’s no reason to use animation.

There’s a great Blueprint door setup in Content Examples project, and a short description of it here:

[https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints\_Advanced/2\_4/index.html](https://docs.unrealengine.com/latest/INT/Resources/ContentExamples/Blueprints_Advanced/2_4/index.html)

For another look at opening doors, this tutorial features an automatic sliding door but could be converted to a swinging door with a little Blueprint work:

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Another very easy way to set it up is using Matinee. Create a Matinee that opens door. Then create a Trigger Volume around door. In Level Blueprint, set up something like this:

 ![9663-doormatineelevelblueprint.jpg](https://d3kjluh73b9h9o.cloudfront.net/original/4X/d/4/b/d4bb4de6052ce81e8c45e0eb6db656d25a30a5ad.jpeg)

You also have a Pause node for Matinee if you need it, but something like this would make it unnecessary.

For animations, there is a Pause node you can use in AnimGraph. Again, this isn’t an ideal way to deal with simple movements like a swinging door.

Hope this helps!

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