I’m actually working on pausing a whole level with a simple pause button with ue4.15.
I used Set Game Pause but I realized that it doesn’t stop the current animations on targets. As I loop the animation, if I pause when a target is animated, the animation is still working.
I also tried Global and local time dilatation but it’s not doing what I want.
Do someone know how to pause an animation without passing by an idle state when I pause?