Hey there, I have a program (written in OpenGL), where I load .obj model using assimp. It works, I have all info I need. I would like to pass all the information into UE4 and generate a model using ProceduralMeshComponent. Could anyone help me how to do that?
Here is a demo where I was trying to load a square using 2 triangles in actor class using ProceduralMeshComponent, which works:
UE4 ProceduralMeshComponent: http://pastebin.com/4kw8F21V
How do I move from loading few triangles into loading the data stored from assimp? How do I use a vertex buffers and all that? Could anyone help me please? What should I do? Any info appreciated! thank you very much