Thanks. But there’s no reason to “do other stuff first”, since this will be the only time I’m using C++ for anything… and wouldn’t even be doing that if there were any other way.
" UBlueprintNodeSpawner::SpawnEdGraphNode
and duplicating that code."
Ahh, duplicating the code. I kept looking and there was no function “SpawnEdGraphNode” in documentation, or callable. I didn’t think to check internally.
That may be helpful.
If not, I’ll hit up fiverr and see if I can get some real help. Anyway, thanks.