How to pass enum in function?

Three pieces of advice, and please take these as the constructive feedback they are intended:

  1. if you haven’t done C++ in a while, maybe it’s worth brushing up on that before trying to attack a problem like this.
  2. I don’t know how long you’ve been working with Unreal, but maybe you need to solve some easier problems and work up to what you really want to accomplish.
  3. Again I would suggest you ignore the menu item and function node spawner entirely except for looking at UBlueprintNodeSpawner::SpawnEdGraphNode and duplicating that code. It seems like it’s the basics of what you’re trying to do much more directly that what you’re trying.

Sorry if any this sounds harsh, I don’t mean it to be. But I’ve got to tap out at this point.