# How to package game as an APK?

**URL:** <https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215>\
**Category:** Mobile\
**Tags:** apk, unreal-engine, Android, Packaging, packaging-projects, UE4, question\
**Created:** [March 1, 2016, 5:21pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215 "2016-03-01T17:21:50Z")\
**Posts on this page:** 9\
**Page:** 1

<div class="post-metadata">

**Author:** ![anonymous\_user\_1086f6781](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1086f6781](https://forums.unrealengine.com/u/anonymous_user_1086f6781)\
**Post date:** [March 1, 2016, 5:21pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/1 "2016-03-01T17:21:50Z")

</div>

I have everything configured for the Android development done, and now I just need to package it. How do I package it as an APK file format? That is the file type I need for the Google Play Store.

Thanks!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [March 1, 2016, 6:56pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/2 "2016-03-01T18:56:30Z")

</div>

Hi Denathorn,

Try these settings to generate an APK file for Android from UE4.8 \*set your Staging Directory to a folder on your desktop for easy access:

![80613-package+settings.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/e/0/6/e06e6bf7e175981e1c7ecff291696707b5d0c062.png)

 ![80614-package+settings+2.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/7/0/c/70cf95de99bcf2c2195cde187a4952d296f14790.png)

Result:

 ![80615-results.png](https://d3kjluh73b9h9o.cloudfront.net/original/4X/4/1/d/41dad97432c31ed0c031c79843bc332132c566f6.png)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_1086f6781](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1086f6781](https://forums.unrealengine.com/u/anonymous_user_1086f6781)\
**Post date:** [March 1, 2016, 7:22pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/3 "2016-03-01T19:22:02Z")

</div>

Thank you, I’ll give that a shot!

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [March 1, 2016, 8:31pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/4 "2016-03-01T20:31:43Z")

</div>

I’m marking this as resolved, but if this does not resolve the issue, respond and we will continue to troubleshoot why you are not able to create an APK file.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_1086f6781](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_1086f6781](https://forums.unrealengine.com/u/anonymous_user_1086f6781)\
**Post date:** [March 2, 2016, 11:01pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/5 "2016-03-02T23:01:39Z")

</div>

Will packaging it reduce the file size? Right now, it’s at about 300 mgs, and it needs to be 50.

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_bcdd396d](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_bcdd396d](https://forums.unrealengine.com/u/anonymous_user_bcdd396d)\
**Post date:** [March 3, 2016, 6:45pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/6 "2016-03-03T18:45:48Z")

</div>

Packaging will compress and reduce file size somewhat. To reduce it further, I recommend making a copy of the project (in case you break something) and deleting all non-essential files from the Content Browser. Also, under Project Settings\>Packaging: be sure “Include Debug Files” is unchecked. (The Debug file is appox 100mb.)

---

<div class="post-metadata">

**Author:** ![anonymous\_user\_055fcada](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@anonymous\_user\_055fcada](https://forums.unrealengine.com/u/anonymous_user_055fcada)\
**Post date:** [June 16, 2020, 6:00pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/7 "2020-06-16T18:00:59Z")

</div>

Hi, i tried to configure like this solution, but when i’m packaging to android, the program send this message:

**ERROR: ARCHIVE FAILED - C:\Users\MyUser\Documents\Unreal Projects\Projeto\_425\Binaries\Android\Projeto\_425-arm64.apk was not found  
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): (see C:\Users\MyUser\AppData\Roaming\Unreal Engine\AutomationTool\Logs\C+Program+Files+Epic+Games+UE\_4.25\Log.txt for full exception trace)  
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): AutomationTool exiting with ExitCode=36 (Error\_AppNotFound)  
UATHelper: Packaging (Android (Multi:ASTC,DXT,ETC2)): BUILD FAILED  
PackagingResults: Error: App package file not found for Install**

I tried to package in Unreal’s 4.23, 4.24, and 4.25 and it does’nt work it, what can i do to solve this problem?

I was looking in Binaries Fold (inside of project folder) and there, it does’nt any apk (in arm7 or arm64)

---

<div class="post-metadata">

**Author:** ![Farahjr2](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@Farahjr2](https://forums.unrealengine.com/u/Farahjr2)\
**Post date:** [February 6, 2022, 8:35pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/9 "2022-02-06T20:35:58Z")

</div>

Those images from Answer Hub do not work anymore, could any one fix it?

---

<div class="post-metadata">

**Author:** ![okgameslogin](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@okgameslogin](https://forums.unrealengine.com/u/okgameslogin)\
**Post date:** [July 8, 2026, 2:47pm UTC](https://forums.unrealengine.com/t/how-to-package-game-as-an-apk/349215/10 "2026-07-08T14:47:02Z")

</div>

To package a game as an APK, first configure your Android project settings, install the required Android SDK/NDK tools, and enable Android support in your engine. In mobile app, use the Android packaging options, set your project name and signing details, then build the APK from the packaging menu. If you are working with an OkGames or Ok Games project as Okgamea, _**[Okgames App Apk](https://okgames-login.ph)**_, or Okgames Apk, the same Android packaging workflow applies. Make sure to test the APK on a real device before release.
