Hi!
I’m wondering whether there is a way to override the following material settings in a material instance.
- Tessellation > D3D11Tessellation Mode
ex. say the parent material uses “No Tessellation” and I want the child material to use “PN Triangles”
- Translucency > Output Velocity
ex. say the parent material uses “Output Velocity (False)” and I want the child material to use “Output Velocity (True)”
- Texture Sampler Type
ex. say the parent material uses “Sampler Type (Color)” and I want the child material to use “Sampler Type (Linear Color)”