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How to override tessellation, translucency and texture sampler settings in a material instance?

Hi!

I’m wondering whether there is a way to override the following material settings in a material instance.

  1. Tessellation > D3D11Tessellation Mode
    ex. say the parent material uses “No Tessellation” and I want the child material to use “PN Triangles”

Tessellation

  1. Translucency > Output Velocity
    ex. say the parent material uses “Output Velocity (False)” and I want the child material to use “Output Velocity (True)”

Translucency

  1. Texture Sampler Type
    ex. say the parent material uses “Sampler Type (Color)” and I want the child material to use “Sampler Type (Linear Color)”

SamplerType