Hi, I am trying to write a blueprint script for teleportation. Currently the player gets teleported when he touches the “teleporter” (its just a plane actor) and it all works fine. The problem is that want the teleporter to only teleport the player once the player CAMERA overlaps with the teleporter (not the player himself). I have tried to edit the player blueprint (I am using the FPS template character) by adding a collision box around the player camera and then unticking the “Generate Overlap event” box in the properties of the player capsule collider but it still generates a overlap event when the player collides with the teleporter (completely ignoring the unticked box). Whats the best way to do this?
This might seem like real basic stuff to you guys but I am new to Unreal (coming from Unity) and I am trying to understand how colliders work in Unreal (in Unity you could easily identify what object collides with another by simply checking for a object “tag”).