# How to optimize PostProcess, it has workload even if it is disabled

**URL:** <https://forums.unrealengine.com/t/how-to-optimize-postprocess-it-has-workload-even-if-it-is-disabled/2685808>\
**Category:** Debugging, Optimization, & Profiling\
**Tags:** Optimization, unreal-engine, Performance, Performance-Profiling, question\
**Created:** [December 17, 2025, 5:54pm UTC](https://forums.unrealengine.com/t/how-to-optimize-postprocess-it-has-workload-even-if-it-is-disabled/2685808 "2025-12-17T17:54:33Z")\
**Posts on this page:** 1\
**Page:** 1

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**Author:** ![BiaXThePanda1](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@BiaXThePanda1](https://forums.unrealengine.com/u/BiaXThePanda1)\
**Post date:** [December 17, 2025, 5:54pm UTC](https://forums.unrealengine.com/t/how-to-optimize-postprocess-it-has-workload-even-if-it-is-disabled/2685808/1 "2025-12-17T17:54:33Z")

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I closed every post processing, including the player camera’s post process. But I’m having 1.3 ms postprocess work, why and how can I optimize this ?

 ![image](https://d3kjluh73b9h9o.cloudfront.net/original/4X/3/a/a/3aa7c802216c2c8a51ab412023719faedb80bef0.png)
