How to optimize performance when using multiple dynamic lights in a UE5 scene?

Using multiple dynamic lights can quickly become a performance bottleneck — especially in complex scenes or open worlds. Here’s how to optimize dynamic lighting performance effectively:


1. Use Stationary or Static Lights When Possible

Even though dynamic (movable) lights are flexible, they are expensive.

  • Static Lights – Baked only, best performance
  • Stationary Lights – Mixed: baked indirect lighting, dynamic direct lighting (limited number supported)
  • Movable Lights – Fully dynamic, most expensive

Prefer Stationary lights over Movable for static geometry when possible. You get dynamic shadows + performance boost.


2. Minimize Shadow-Casting Dynamic Lights

Shadows are expensive.

Optimization Tips:

  • Set “Cast Shadows” = false for lights that don’t need it.
  • Use distance fade or culling to disable shadows at long distances.
  • For smaller lights (lamps, fireflies), disable shadows or fake them with decals or static AO.