# How to optimize Nanite enabled mesh?

**URL:** <https://forums.unrealengine.com/t/how-to-optimize-nanite-enabled-mesh/233444>\
**Category:** Rendering\
**Tags:** General, unreal-engine, UE5-0, Nanite\
**Created:** [June 4, 2021, 11:01am UTC](https://forums.unrealengine.com/t/how-to-optimize-nanite-enabled-mesh/233444 "2021-06-04T11:01:36Z")\
**Posts on this page:** 1\
**Showing post:** 17

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**Author:** ![TheKJ](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@TheKJ](https://forums.unrealengine.com/u/TheKJ)\
**Post date:** [August 16, 2023, 11:01pm UTC](https://forums.unrealengine.com/t/how-to-optimize-nanite-enabled-mesh/233444/17 "2023-08-16T23:01:51Z")

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> Put a few hundred milliion polys in a scene in 4.26 and UE5

Cough Cough, [5 million](https://forums.unrealengine.com/t/nanite-performance-is-not-better-fix-your-documentation-epic-youre-ruining-games/1263218) **without Nanite**  **does better** than with **Nanite turned on**.

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