# How to optimize engine performance in the editor

**URL:** <https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773>\
**Category:** Programming & Scripting\
**Tags:** unreal-engine, editor, question\
**Created:** [November 13, 2025, 5:42pm UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773 "2025-11-13T17:42:11Z")\
**Posts on this page:** 7\
**Page:** 1

<div class="post-metadata">

**Author:** ![MrDmitry](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrDmitry](https://forums.unrealengine.com/u/MrDmitry)\
**Post date:** [November 13, 2025, 5:42pm UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773/1 "2025-11-13T17:42:12Z")

</div>

Hello colleagues, I am working on a project in Unreal Engine 5.7 on a MacBook M2 that has 8GB of RAM.

At a semi-empty level, I get 1-10 frames per second. I wanted to find out how to enhance the frames in the editor so that at least I could work with objects.

---

<div class="post-metadata">

**Author:** ![ClockworkOcean](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/clockworkocean/32/1169999_2.png) [@ClockworkOcean](https://forums.unrealengine.com/u/ClockworkOcean)\
**Post date:** [November 13, 2025, 6:27pm UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773/2 "2025-11-13T18:27:47Z")

</div>

Turn off shadow on the directional light. Or, working unlit mode 🙂

---

<div class="post-metadata">

**Author:** ![MrDmitry](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrDmitry](https://forums.unrealengine.com/u/MrDmitry)\
**Post date:** [November 13, 2025, 9:55pm UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773/3 "2025-11-13T21:55:33Z")

</div>

Unfortunately not enough

---

<div class="post-metadata">

**Author:** ![MrDmitry](https://d3kjluh73b9h9o.cloudfront.net/original/4X/2/8/5/28502927f1d97ba1051b3b47ccfe17233bf41ef0.png) [@MrDmitry](https://forums.unrealengine.com/u/MrDmitry)\
**Post date:** [November 14, 2025, 2:06am UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773/4 "2025-11-14T02:06:34Z")

</div>

it turned out that I did this:  
Disable or reduce the quality of resource-intensive functions:  
Disable Nanite and Virtual Shadow Maps in the project settings.  
Use Lumen software ray tracing by disabling Hardware Ray Tracing.  
Disable or minimize post-effects in the viewer (Post-Processing).  
Reduce granularity and memory usage:  
Lower the resolution of the textures (import with smaller sizes).  
Combine meshes to reduce the number of draw calls.  
Use LOD models with a low polygon number at a distance.  
Optimize your editor and work environment:  
Close all unused applications on the Mac to increase the available memory.  
In the editor, disable the automatic compilation and updating of assets in case of changes.  
Use the “Save Layout” function in a lighter and simpler way, without active tabs and windows.  
Use console commands to monitor and improve:  
Enable FPS statistics: stat fps, stat unit.  
Limit the editor’s frame rate to t.MaxFPS (for example, t.MaxFPS 60 or less) for predictable load.

---

<div class="post-metadata">

**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [November 14, 2025, 3:10am UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773/5 "2025-11-14T03:10:50Z")

</div>

> [@MrDmitry](#):
>
> Use Lumen software ray tracing by disabling Hardware Ray Tracing.

that shouldn’t give you more performance but the opposite.

you can reduce the quality of materials and reduce the screen percentage on the scalability settings menu.

---

<div class="post-metadata">

**Author:** ![Mad.King](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/mad.king/32/761302_2.png) [@Mad.King](https://forums.unrealengine.com/u/Mad.King)\
**Post date:** [December 2, 2025, 7:57am UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773/6 "2025-12-02T07:57:51Z")

</div>

The results speak for themselves…

Turning off “Support Hardware Raytracing” was literally all I needed to do to fix the excessively sluggish editor performance. Didn’t need to touch any of his other proposed suggestions. It’s now both extremely snappy and responsive in the editor, and it doesn’t take 10 seconds for the fps to stabilize in play mode

---

<div class="post-metadata">

**Author:** ![nande](https://d1ap1mz92jnks1.cloudfront.net/user_avatar/forums.unrealengine.com/nande/32/1057698_2.png) [@nande](https://forums.unrealengine.com/u/nande)\
**Post date:** [December 3, 2025, 1:33am UTC](https://forums.unrealengine.com/t/how-to-optimize-engine-performance-in-the-editor/2674773/7 "2025-12-03T01:33:37Z")

</div>

cool, it might well be that your hardware doesn’t support proper hwrt and may be emulating it. or maybe something else happens. glad you find it.
