How to only emitte at limited number of mesh particles?

Hey all,

New to Unreal 4, and I cannot for the life of me find out a way to cap the number of particles emitted. I can effect the rate, but I would like to have even just one mesh particle emit and then stop… for good.

Suggestions much appreciated.

Set the particle system looping to 1 for every emitter in your system. As long as it remains at 0 it will reset itself over and over.

Awesome, thank you very much for your help!!