Hello boyz & girlz !
How are you today ?
Here I come to a new strange question !
*Once a day, a guy who wanted to make a manga game got some pretty good idea (I mean me :D ) He made lot of cool stuff with Unreal Engine, and he was happy ! But this guy now is sad... He's sad cause he can't tell story in his game ! And he loves telling stories !*
So, here my problem :
I need a dialogue system but with real bubbles when we speak to an NPC !
So I begin to make something cool ! (Not the design but the fact ^^)
Let me show you what I have now with this video :
We can see that the character can go to the “invisible NPC” and put the action button when the “TALK” HUD item become visible.
Then the bubble come with a message inside.
You got a Widget with the different answer you can select.
My problem is that I can’t find a way the continue my event.
I wold like to get soemthing like :
- When you click no you just leave the event.
- When you click yes you got antoher bubble.
But when I try to make it with the widget part, the event can’t go more…
Here my blueprint idea :
First of all, I Made a Button bluprint that the player can activate when he come near enough the event :
When you click the good input you got the level blueprint event like this one :
Then, the dialogue system event come and the first bubble with the message that we saw in the previous video is here ! (And the widget with the answers too !)
Finaly, this is the widget I made. But when I make an event “on click button NO”, I can’t find the good nodes to continue the event in the dialogue system. I would like to hide the bubble 1 and get the bubble 2 etc…
Is there any idea about the blueprint communication between Widget and dialogue blueprint that I made ?
I try cast to player controller, cast to whatever you want ^^ Nothing happend I don’t know how to make something with that