Hello boyz & girlz !
How are you today ?
Here I come to a new strange question !
*Once a day, a guy who wanted to make a manga game got some pretty good idea (I mean me :D )
He made lot of cool stuff with Unreal Engine, and he was happy !
But this guy now is sad...
He's sad cause he can't tell story in his game ! And he loves telling stories !*
So, here my problem :
I need a dialogue system but with real bubbles when we speak to an NPC !
So I begin to make something cool ! (Not the design but the fact ^^)
Let me show you what I have now with this video :
We can see that the character can go to the āinvisible NPCā and put the action button when the āTALKā HUD item become visible.
Then the bubble come with a message inside.
You got a Widget with the different answer you can select.
My problem is that I canāt find a way the continue my event.
I wold like to get soemthing like :
- When you click no you just leave the event.
- When you click yes you got antoher bubble.
But when I try to make it with the widget part, the event canāt go moreā¦
Here my blueprint idea :
-
First of all, I Made a Button bluprint that the player can activate when he come near enough the event :
https://www.mediafire.com/convkey/23dd/lo27eyfh2do0l466g.jpg -
When you click the good input you got the level blueprint event like this one :
https://www.mediafire.com/convkey/4194/un853laqjfgzpjq6g.jpg -
Then, the dialogue system event come and the first bubble with the message that we saw in the previous video is here ! (And the widget with the answers too !)
https://www.mediafire.com/convkey/8498/9k1c761ujd7yc8d6g.jpg -
Finaly, this is the widget I made. But when I make an event āon click button NOā, I canāt find the good nodes to continue the event in the dialogue system. I would like to hide the bubble 1 and get the bubble 2 etcā¦
Is there any idea about the blueprint communication between Widget and dialogue blueprint that I made ?
I try cast to player controller, cast to whatever you want ^^ Nothing happend I donāt know how to make something with that