Greetings All, I’m working on trying to replicate Reinhardt’s Ultimate ability from Overwatch. It’s an AoE, its damage travels over time, and it can only detect a hit within a pie slice of the AoE.
Here is a link to a video showing what I’m trying to achieve, timestamp 3:23.
https://www.youtube.com/watch?v=1hLbceyuF_o&t=218s
As of right now I have a cylinder that spawns and scales in size over a timeline. Once it overlaps another actor it applies damage, to all nearby enemy actors. Right now I’m trying to figure out how to narrow down the AoE into a cone shape. I’ve read some other forum posts that talk about using sphere collision and dot products, but I’m having some trouble wrapping my head around it. I’m going to keep researching and testing but if anyone can watch the video above starting at the 3:23 mark to see what I’m working towards that would be great. Then if anyone has any knowledge about how to make it work or where to look for info that would be even better.
Thanks for taking the time to read this and possibly help.