Hey MinusKelvin,
I’m also trying to figure out how to adjust/mute the volume of a Media Player. I’m trying to follow your steps above, but have gotten stuck.
I cannot figure out how to do step (3) – how do you add a sound class to a media player? In the graph of the sound class itself there doesn’t seem to be a way to link it up to specific variables (only create an hierarchy of sound classes) and I can’t seem to even bring a sound class as a variable into another blueprint and link it up that way.
So I have a UMG widget that contains my video player. Inside that I have my Media Player, which I am controlling playback for, and within which I want to be able to control the volume. What do I need to do to assign this Media Player a sound class which I can then affect by popping/pushing mix modifiers?
Thanks for any help!