Hi thompson & everynone, What I’m trying to do is I’ve got some mountains in my background image that correspond to north, east, west and south and I want these to look like theyre at the same angle regardless of player rotation and stay at the same distance in the background.
The chief problem being that as the player moves around the level the angle of the background mountains shift slightly and looks like they’re in a different position which is what I need to avoid.
I don’t want the skysphere to rotate with the player because then if they start the game facing north, they’ll always face the north mountain and thats not what I want!
I’d really appreciate some help, not sure how to do this, would I need to alter the sky material according to camera angle/world offset position?