Hi! there is a robot in my scene (it is rigged). I’d like to make it looks at me when I get closer. I am using a trigger and the “look at” node in level blueprint, but the whole body is rotated. I just want only robot’s head turms. I didn’t found info about it. I’m noob with blueprints.
Modify Bone in the animation BP … https://docs.unrealengine.com/en-US/Engine/Animation/NodeReference/SkeletalControls/TransformBone/index.html
Hi RevOverDrive, thanks for answering, I followed the video in docs, but I don’t know how to communicate with the head bone from the level blueprint. I’m stuck in this point:
Modify Bone is in the anim graph. Use an event to pass the head rotation value to the bot BP, then in the AnimBP get that value an set it locally. use it on the modify bone node in the anim graph.